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Life is feudal large warehouse
Life is feudal large warehouse










This project will also take into account that these villages belong to a world where magic exists, and we will expand in topics related to it.

  • Ravenmoor, a large-sized, prosperous village of a Baronet, on the verge of becoming a townĮach of these villages has a slightly different focus and economy, and will serve to show the variety that can be achieved when you design your own.
  • Sojourn, a medium-sized village owned by a Knight at the cold northern fringes of a Kingdom.
  • Fulepet, a fishing village on the warm, south-west coast.
  • Lancestrike, a small hamlet at the verge of the forest.
  • In order to give you a thorough view on the inner workings of a village, we will focus on four distinctive types of villages: This article will also serve as the directory for all the resources we will be building, in order to have a place from which they can be systematically accessed. We will also expand on the economy and culture of a village to give you some hints and tips regarding what your adventurers, and what other visitors, might expect from a realistic medieval village.
  • Infrastructure and map designs of 3 villages (see below) with documentation regarding the know-how behind their design.
  • Information about the skilled labourers that worked on these buildings, and the villagers, freemen and nobles that lived there.
  • List of technologies and tools that were involved.
  • An outlook on how each building was used.
  • Top view drawings (full colour) of all the components, in a format that you will be able to reuse to build your maps (png with transparency).
  • Architectural plans (black and white floor plans).
  • The aim of this project is to create a document that will explain in detail the design of a village, and to provide you with the resources to build your own villages for your games or pleasure. Both of these exploited the surplus resources of villages one to create wealth by selling the resources, and the other to manufacture items with higher value and to support a city’s population. Surplus allowed two things – trade and cities. On the flip side, the wealth of a kingdom and its prosperity was dependent on its ability to create surplus of food and other agricultural resources. Without it a kingdom would fall, without a single drop of blood to ever being shed. Standing at the heart of agrarian economy, villages provided the population of a kingdom with the most important product during the middle ages – food.

    life is feudal large warehouse life is feudal large warehouse life is feudal large warehouse

    The countryside was literally littered with thousands of villages a couple of miles apart from each other. In medieval England and France the village was the smallest but also, arguably, the most important cell of a Kingdom’s organism.












    Life is feudal large warehouse